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It takes two
It takes two








it takes two

You've stated that It Takes Two aims to blend gameplay and narrative elements together that push the boundaries of interactive storytelling. In general, telling a story in a game is much harder because it's an interactive medium, which means it’s way harder to control the story and the pacing compared to a movie, but I think we did a great job here. But now, you're making an interactive game out of it.

#It takes two movie#

So it was fun to try something new however, making a rom-com, even in movie form, is very hard. I mean, you don't have any real romantic comedies in the gaming world. What inspired you and the studio to make a romantic-comedy game?įares: Well, it didn't really start out like that, but it's a genre that hasn’t really been done yet. Otherwise, you get tired of making the same game over and over. It's more fun that way, to work like that. However, I'm not saying a sequel will never happen, but right now, it's about changing everything up. And we will continue to do that as much as we can.

it takes two

We can test something totally unique every time-something fresh, something new, both mechanically, tone-wise, and everything. That's also what I like about this industry, about what we're doing. And it's always fun to try something else. And we're working with a publisher that allows this, so whatever I want to do, we can do. I'm not saying it won’t ever happen, but, normally, it's fun to try something totally different. Why was that tone right for the game, and is there an inherent desire within the studio to dramatically mix things up?įares: Well, here's the thing.

it takes two

Brothers presented a somber odyssey, A Way Out showcased a cinematic flair, and It Takes Two features a more colorful, playful aesthetic. Even tho players can split, the "free" player don't get any achievements (on Steam at least).Thus far, all of your games have struck drastically different tones. Quite expensive for the length, even for the good quality. It's 40€ for one player and 0€ for the other. The only problem is how players chose to pay for the game. The length of the game isn't insane but still good. You don't get the same tools/powers each hour of playing the game. The gameplay and the puzzles are quite simple yet satisfying, with a lot of refreshing ideas, always different. The only problem is about the micro freezing problems into the cinematic but not game breaking at all. Sometimes you'll just think it's mind-blowing. The graphics are really really cool and there's a lot of different themes. The characters are unique in the story yet close to reality. Now they must reluctantly find a way to get back into their bodies, a quest which takes them through the most wild, unexpected and fantastical journey imaginable. As the couple is going through a divorce, through unknown means their minds are transported into two dolls which their daughter, Rose, made to represent them. Something out of the ordinary Bring your favorite co-op partner and together step into the shoes of May and Cody. Founded to push the creative boundaries of what's possible in games, Hazelight is the award-winning studio behind the critically acclaimed A Way Out and Brothers: A Tale of Two Sons. Founded to push the creative boundaries of what's possible in games, Hazelight is the award-winning studio behind the critically From Hazelight comes It Takes Two an innovative co-op adventure where uniquely varied gameplay and emotional storytelling intertwine in a fantastical journey. Summary: From Hazelight comes It Takes Two an innovative co-op adventure where uniquely varied gameplay and emotional storytelling intertwine in a fantastical journey.










It takes two